upload · pose · export glb
Drop a rigged GLB anywhere
or press step 1 — glb · gltf · vrm · fbxClick a joint on the character and drag to bend the limb, or select one and use the sliders here. The hollow rings past the wrists and ankles are handles — COCO-18 ends there, so drag those to turn a hand or point the toes.
Where the character stands. This moves the hips, so it is part of the pose and goes out in the clip — a crouch, a sit or a jump all need the body off its rest height.
Height · forward · sideways, in metres against a 1.7 m figure.
Default: the file goes back out as it came in — rest pose, skin, materials and every animation it already had — with your pose added as one more clip. Nothing is baked into the skeleton.
Clip length — or seconds per pose on a reel.
Optional stills. The OpenPose map is written on pure black at full opacity, with no outlines or labels — what a ControlNet expects.
Nothing saved yet.
Poses live in this tab only. Export before you close it.
GLB, GLTF, VRM and FBX are read as-is — Mixamo, Rigify, Unreal and generic humanoid bone names are all recognised.
Drop to load
glb · gltf · vrm · fbx · pose json